
LensNode is one plugin, but each host exposes it a little differently. This page collects the minor UI and UX differences you’ll notice when running LensNode in Premiere Pro and After Effects compared to the OFX versions.
Lens Whack
In Premiere Pro and After Effects, when LensNode is selected and the Lens Whack parameter is clicked, a target overlays the image to specify the center of LensNode’s effects. In both apps, the appearance of this target is determined by the application, rather than being a custom one like in the OFX version of LensNode. This target also does not snap to the center, so if a reset is needed, users will have to manually reset its position using the parameter reset, or by typing the original values in. See Lens Whack in the full guide.
Depth Maps & Bokeh Boost
Premiere Pro and After Effects are effect-based and have no node inputs, so the depth-map workflow is supplied differently. In both host programs, the Depth Map controls are at the top of LensNode’s effect controls. In Premiere Pro, a Depth Map is supplied by choosing a video track to target. In After Effects, a Depth Map is supplied by choosing footage from your comp, and in addition, you can specify in a second drop down whether the target is Source, Masks, or Effects & Masks. The Depth Gain setting is also always called Depth Gain when used in Adobe apps. See Bokeh Boost / Depth Gain in the full guide.

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