Movement

Open Movement to position the glass and control its animation. Animation controls become available when a motion is selected.

Position

X/Y move the glass across the image. Z moves it toward or away from the virtual camera. You can keyframe these values in the host.

Position Z is linked to Glass Depth; changing either updates the other.

Rotation

Turn the glass to change the angle of refraction. You can keyframe rotation in the host.

Animation

Choose a bundled motion, User Animations, or Off.

User Animation

Available when Animation is set to User Animations. Choose a saved capture from your animation library. To add one, use Imports › Animations.

Animation Time Offset

Shifts playback in host frames. Positive values delay the animation.

Animation Speed

Scales playback speed. 1 uses the normal rate; 0.5 uses half that rate. At 1, bundled clips advance one recorded frame per host frame. Imported clips use their saved capture rate. For a 30 fps animation capture on 24 fps footage, try 0.833 for slower movement.

Strength

Scales both the animated position and rotation. 0 bypasses the animation.

Rotation Gain

Adjusts animation rotation strength separately from position.

End of Clip

Choose what happens when the animation reaches its end:

  • Loop restarts from the beginning.
  • Hold keeps the final pose.
  • Hold-ease slows playback to a stop.
  • Loop-ease blends back to the first pose.

Ease %

Available for Hold-ease and Loop-ease. Sets the portion of the clip used for easing. 0.2 uses the final 20%.