Scatter

What's new with Scatter?

Release Notes · News · Updates

2.9.0

macOS

  • Moved to a new universal rendering pipeline that is shared across Metal, CUDA, OpenCL, and CPU rendering backends. This allows for pixel perfect renders between all rendering backends and platforms.
  • macOS 12 or later is now required
  • Scatter 2.8 will remain available during this transition period in case you run into any issues. Please let us know about them if you do!
 
September 16, 2026

2.8.6

  • OpenFX Fixed a render error that could occur when the render bounds and render window were not identical.

2.8.5

  • Baselight Offline Fixed a render error that could occur with specific connection states

CUDA OpenCL

  • Improved rendering performance by another 15%
  • Reduced memory usage in most situations by 40%
  • Improved reliability in low GPU resource environments, especially cards with 8GB of VRAM or less

2.8.3

  • CUDA Further increased rendering performance by 10-40% depending on configuration and resolution
  • CUDA Fixed an issue where VRAM wouldn’t be freed immediately in situations with high memory pressure
  • OpenCL Fixed a crashing issue with specific AMD cards and drivers
  • Final Cut Pro Added DaVinci Wide Gamut Intermediate conversion LUT
  • Windows All packaged DLLs are now codesigned to prevent very specific Windows Smart App Control environments from complaining

2.8.2

  • Added support for AMD and Intel GPUs via OpenCL. Thanks for your patience, and please let us know if you run into any issues!
  • CUDA performance is now 30-40% faster
  • Added Insta360 I-Log support
  • Baselight Rendering directly on the CPU is now supported. It’s slow, but if you’re in a CPU-only cloud render environment this is for you!
  • macOS Fix an issue with fully transparent alpha in some cases causing artifacts
  • macOS macOS 11 or above is now required
  • Adobe Windows Fixed an issue loading in Adobe Premiere 2024
  • If you run into any issues, please use the Video Village Plugins app to install the previous version

2.7.5

  • Added support for DJI D-Log 2
  • Improved diagnostic logging in concurrent usage and multi-computer (Baselight) settings
  • Linux Windows Fixed an issue that would prevent future NVIDIA GPUs from rendering
  • Linux Windows Fixed an intermittent usability error in very rare cases
  • Adobe Windows Fixed a render error that could occur when using multiple plugins at once
  • Final Cut Pro Fixed an issue with menu item selection

2.7.3

  • The “User Guide” button in the Help menu now takes you to our much improved learn page. The PDF remains in the plugin if you need it, for now!
  • macOS Worked around an issue (known by Apple) in macOS 27 Public Beta 2. Apple plans on fixing this issue before official launch
  • Linux Improved startup and shutdown stability, especially on first launch after the plugin has been updated
  • CUDA Improved attempts at gaining VRAM in low VRAM scenarios
 
May 27, 2026

2.7.2

  • First release for Final Cut Pro and Motion! Learn more about it in our blog post.
  • Added support for GoPro GP-Log2
 
May 12, 2026

2.7.0

  • Improved diffusion size math when used in vertical video to more closely resemble a horizontal video of the same size
  • Optimized Adobe plugin rendering

2.6.9

  • Fixed an issue with OpenFX Color Management in Resolve 21

2.6.7

  • Adobe Fixed an issue with freezing during rendering in After Effects 2026
  • Windows Fixed a rare bug that could occur on first launch

2.6.4

  • Fixed issue with OpenFX hosts that provide incorrect file paths

2.6.2

  • Added support for DJI D-Log M
  • Linux Windows Fixed an issue with Pascal (10 series) and older cards when handling 16-bit float images.

2.6.1

  • Offline Adjusted seat checkout behavior to be more sensible
  • Baselight Prevent a crash caused by switching to CPU rendering
  • Adobe Windows Fixed an issue where specific resolutions caused rendering artifacts

2.6.0

  • Improved error handling and recovery
  • Other internal updates

Action Required for Adobe Users

  • We had to make a change to our Adobe plugins that unfortunately is not backwards compatible. We do not believe this will ever need to happen again - thanks for bearing with us as we continue to learn about the Adobe plugin ecosystem!
  • Replace Scatter in any existing Premiere or AE projects with this new version. Scatter 2.5.3 for Adobe will continue to be available for users that need access to it. Just open the Video Village Plugins app, select “Adobe” and click Settings -> Install Other Version -> 2.5.3

2.5.2

  • Baselight macOS Fixed memory leak issue that could occur in certain scenarios
  • macOS Metal 4 / macOS 26 support
  • Better log file organization especially in multi-host situations

2.5.1

  • CUDA Improve error logging and telemetry
  • CUDA Prevent crashing when GPU is out of available memory
  • Baselight CUDA Updated VRAM requirement reporting

2.5.0

  • Prepare for an upcoming release
  • Offline Connection startup tweaks
  • Baselight Cleanup logging noise

2.4.6

  • Add support for Samsung Log (aka Galaxy Log)

2.4.4

  • macOS Attempts to fix Intel Mac discrete GPU issues introduced in 2.4.3

2.4.3

  • Linux Windows Further improve CUDA memory management
  • macOS Minor performance improvements

2.4.1

  • (Online Activation) Fixed a (very) rare crash

2.4.0

  • macOS Metal optimizations
  • Linux Windows Improved CUDA memory management

2.3.4

  • (Online, Windows and Linux) Significant initial launch speedup
  • Windows Fix another Windows file path issue

2.3.3

  • Fixed a rendering issue with old NVIDIA GPUs
  • Baselight macOS Fixed issue where the plugins would report incorrect VRAM requirements
  • DaVinci Resolve Handle rendering errors more gracefully by adding a watermark to signal that the plugin cannot render.

2.3.2

  • (Online) At long last, an “Update Available” button will appear in the plugin’s menu if an update is available!
  • Offline Fixed several configuration issues that could occur
 
April 28, 2025

2.3.0

  • Initial Linux release (Online Activation)
  • Squashed a few more CUDA bugs

2.2.11

  • Fixed a issue with caching in Baselight

2.2.10

  • Windows macOS Prevent crash when launching Fusion Studio. Since Fusion Studio doesn’t support OpenFX GPU rendering, nothing will actually render, but at least there’s no crash!
  • (Windows Only) Fix licensing issue when updating Windows 11 to 24H2

2.2.9

  • macOS Improved rendering performance at UHD and higher resolutions
  • Baselight Offline Failing to check out a seat will now notify Baselight that there is an issue rendering instead of silently failing

2.2.8

  • Fixed some issues with crash reporting

2.2.6

  • Fix a rare “No parameter exposed…” bug

2.2.5

  • (macOS only) Actually usable in Baselight and Daylight with any license type.

2.2.4

  • (macOS only) Much more performant at very high resolutions.
  • (Windows/Linux) Updated to CUDA 12.4
  • (Offline only) Holds onto seat after first use of plugin in the host. Only quitting the host application will release the seat.

2.2.3

  • Added support for Leica Log
  • Fixed an issue with FilmLight hosts (macOS and Linux only)
  • Fixed an issue with very specific Windows installs

2.2.2

  • macOS Minor performance increase (~1-2fps @ 4K)
  • Windows Fixed an issue running on cloud instances
  • Linux Offline macOS Fixed an issue when rendering thumbnails in Baselight

2.2.0

  • Decreased lower limit of the “Focal Length” parameter to 0.1mm. Go wild!

2.1.1

  • Bug fixes

2.1.0

  • Optimized for macOS 14 Sonoma

2.0.2

  • Added support for Apple Log
  • Fixed an issue with running in the App Store version of Resolve (macOS Only)
  • Scatter’s version has changed to 2.0, but we’ve only done this to stay consistent with Filmbox’s versioning. There are no “breaking changes” between 1.x and 2.x.

1.9.1

  • UI improvements + minor performance tweaks

1.8.4

  • Fixed a regression with alpha handling (macOS)

1.8.3

  • Minor GPU performance improvements (macOS)
  • Fixed an upcoming bug in macOS 14
  • Bug fixes (Windows)

1.8.1

  • Faster load times for newer NVIDIA GPUs (Windows & Linux)
 
June 30, 2023

1.8.0

  • Initial release for Windows!
  • Fixed a bug with Mirror edge mode blending (macOS)

1.7.9

  • A warning message will now pop up if you are attempting to use an incompatible GPU processing mode in Resolve

1.7.6

  • Fixed an issue when running in the App Store version of Resolve

1.7.4

  • Internal stability updates

1.7.2

  • “Plugin Manager” button is now back

1.7.0

  • Fixed an issue with alpha channel / masking in Resolve.

1.6.2

  • Fixed crash when loading in Fusion Studio
  • Internal fixes

1.6.1

  • Added support for Nikon Log

1.5.4

  • Added support for F-Log and F-Log 2

1.5.1

  • Added support for Arri’s new LogC4 format
  • Minor performance improvements

1.5.0

  • Added “(Inaccurate) Gamma 2.4 Video” as an input source

1.4.4

  • Fixed an issue with rendering in Fusion

1.4.2

  • Fixed a terrible bug in Resolve 17.3. After the update you may need to re-enable the plugin by going to DaVInci Resolve -> Preferences -> Video Plugins -> Enable All -> Save. Restart Resolve (and your Mac too, if that didn’t work), and hopefully all is well!

1.4.1

  • Fixed an issue with re-subscription.

1.3.3

  • Improved performance in some situations.

1.2.16

  • Bug fixes

1.2.14

  • Additional multi-GPU threading safeguards

1.2.12

  • Improved crash logs
  • Fixed a few minor bugs

1.2.11

  • Improved diagnostics logging for bug reports, etc.

1.2.8

  • Disabled ability to animate drop-down menu selections

1.2.7

  • Apple Silicon Support
  • Fixed issue with using multiple GPUs in Resolve

1.2.6

  • First Public Release!

Scatter

Physically accurate diffusion

Latest2.9.0Release Notes

Supports DaVinci Resolve, Baselight, Livegrade Frontier, Colorfront, Adobe Premiere Pro, After Effects, and Final Cut Pro.