Source: [Adobe](https://videovillage.com/learn/lensnode/host-differences/adobe)

# Adobe

LensNode is one plugin, but each host exposes it a little differently. This page collects the minor UI and UX differences you’ll notice when running LensNode in **Premiere Pro** and **After Effects** compared to the OFX versions.

## Lens Whack

In Premiere Pro and After Effects, when LensNode is selected and the **Lens Whack** parameter is clicked, a target overlays the image to specify the center of LensNode’s effects. In both apps, the appearance of this target is determined by the application, rather than being a custom one like in the OFX version of LensNode. This target also does not snap to the center, so if a reset is needed, users will have to manually reset its position using the parameter reset, or by typing the original values in. See [Lens Whack](https://videovillage.com/learn/lensnode/full-guide/settings-quality/creative#lens-whack) in the full guide.

## Depth Maps & Bokeh Boost

Premiere Pro and After Effects are effect-based and have no node inputs, so the depth-map workflow is supplied differently. In both host programs, the Depth Map controls are at the top of LensNode’s effect controls. In Premiere Pro, a Depth Map is supplied by choosing a video track to target. In After Effects, a Depth Map is supplied by choosing footage from your comp, and in addition, you can specify in a second drop down whether the target is Source, Masks, or Effects & Masks. The Depth Gain setting is also always called Depth Gain when used in Adobe apps. See [Bokeh Boost / Depth Gain](https://videovillage.com/learn/lensnode/full-guide/settings-quality/creative#depth-gain) in the full guide.
